Double-click the icon to place the plant at the world origin. Translation on Face group Lets you specify the translation of duplicates along face coordinates of the associate face in the distribution object. But then again I am no super-heavy user of their software. To modify the default material, you can use the Pick Material from Object tool. These options are ignored if you're not using a distribution object. You can either scatter the source object as an array without using a distribution object, or use a distribution object to scatter the object. These options affect the source object locally.
You can create millions of variations of the same species, so each object can be unique. This is the latest version of MultiScatter as of Sep 21, 2018. ForestPro is much better supported and for us the main seller was the fact they have a floating license server. Once you have picked the material, you can use the Material Editor to reassign sub-materials, change their settings, and so on. How 3ds Max reduces the face count varies from plant to plant, but it usually involves removing smaller elements of the plant or reducing the number of faces in the branches and trunk. Multiscatter gets updated very rarely, no major features but I found it easier to use. Scaling group Lets you specify the scaling of duplicates along their local axes.
Scatter is a form of compound object that randomly scatters the selected source object either as an array, or over the surface of a distribution object. In 3ds Max, the canopy of a plant is a shell covering the outermost parts of the plant, such as the leaves or the tips of the branches and trunk. This is not necessary if you're using the All Vertices, All Edge Midpoints or All Face Centers distribution methods. In these cases, one duplicate is placed at each vertex or face center, depending on your choice. Foliage produces various types of plant objects such as tree species. Vertex Chaos Applies a random perturbation to the vertices of the source object. Preset Name Lets you define a name for your settings.
Or rather terms of developer support? Perhaps the easiest way to do this is to use the Instance option when picking the distribution object. These options affect how the duplicates of the source object are arranged, relative to the distribution object. Seed A value between 0 and 16,777,215 representing the possible variations of branch and leaf placement and shape and angle of the trunk of the current plant. It can be transferred either as a , a copy, an , or moved, in which case the original shape is not left behind. With the option, you can control the amount of plant detail, reducing the number of vertices and faces 3ds Max uses to display the plant. Distribute Using These options let you specify how the geometry of the distribution object determines the distribution of the source object.
I had some poor experiences with MultiScatter support. When set to 1, every other face is skipped, and so on. I have used both and I am currently using Forest Pack Pro. Duplicates Specifies the number of scattered duplicates of the source object. What 3ds Max prunes from the plant depends on the type of plant. Typically, this provides uniform scaling of duplicates. Two trees with varying foliage densities Pruning Applies only to plants with branches.
Display Options group These options affect the display of the source and destination objects. Choose an operand in the list window to enable this button. These settings have no effect if you're not using a distribution object. X, Y, Z Enter the maximum random movement you want along the X, Y, or Z axis of each duplicate. For information on how 3ds Max renders the plant, see. It is possible to create complicated scenes with a huge amount of objects easily and quickly with the aid of this plug-in. Instead, duplicates of the source object are positioned using the offset values on the Transforms rollout.
How can a software be focused on trees? Saved presets window Displays saved preset names. These options have an effect only when a distribution object is used. If you want to do material overrides the materials are sort of half retained in Forest Pro, it's a pain sometimes. Lock Aspect Ratio When on, maintains the original aspect ratio of the source object. MultiScatter offers high performance object creation using an advanced array allowing millions of objects to be rendered in an optimized and efficient workflow.
Distribution group These two options let you choose the basic method of scattering the source object. Removes branches that lie below an invisible plane parallel to the construction plane. You can use the Transform settings with or without a distribution object. . Because this setting applies only to the plant's representation in the viewports, it has no effect on how 3ds Max renders the plant. Click the Save button to save the current settings under the preset name.
Everything is in tree terms, orientation to ground, distribution, so if you try to do something abstract like cover an object in all directions, not just a terrain type surface, it's not quite as good. This is often easier than trying to adjust the tree using modifiers. This number is set to 1 by default, but you can set it to 0 if you want to animate the number of duplicates, beginning with none. Controls how 3ds Max renders the plant. We stopped using it a very long time ago. Their software is too focused on trees if you ask me, we use it for scattering loads of things, they should thinking in tree terms.